N - Creatures:
Nacor’Dinj
Single species / breed. Creature of pure Essence, very powerful, clear as air, yet barely visible.
Not applicable.`Gothurim
Death that preys upon the half-living souls of the undead.
Naguhl
Swamp dwelling amphibian, shy creature, poison spit, salamander
Native
Primitive people, not of the current races of mankind.
Nature
Avalanche
Cave-in: Each present must roll initiative with cave-in. Cave-in will have a no adjustment to initiative (roll 1 D-100 with no + or - to dice-roll). If character or creature wins initiative, each separately will find safety from the cave-in. If safety is not found, roll on the “# of areas damaged:”
(below):
%Roll # of areas damaged: (random area each time).
01-10 1
11-20 1-2 (roll 1 D-6 (1-3 = 1, 4-6 = 2)
21-30 1-3 (roll 1 D-6 (1-2 = 1, 3-4 = 2, 5-6 = 3)
31-40 1-D4 (roll 1 D-4)
41-50 1-5 (roll 1 D-10 (1-2 = 1, 3-4 = 2, 5-6 = 3, 7-8 = 4, 9-10 = 5)
51-60 1-D6 (roll 1 D-6)
61-70 1-D8 (roll 1 D-8)
71-80 1-D10 (roll 1 D-10)
81-90 1-D12 (roll 1 D-12)
91-00 2-D6 (roll 2 D-12)
After rolling on the “# of areas damaged:” roll on the “Damages” chart below (roll separately for each area struck):
%Roll Damages: Help-note:
01-34 0-3 ------------ Roll 1 D-4 (1 = 0, 2 = 1, 3 = 2, 4 = 3 damage).
35-45 0-5 ------------ Roll 1 D-6 (1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5 damage).
46-55 1-D20 ---------- Roll 1 D-20
56-64 2-D20 ---------- Roll 1 D-20 (x2)
65-72 4-D20 ---------- Roll 1 D-20 (x4)
73-79 8-160 --------- Roll 1 D-20 (x8)
80-85 16-320 ------- Roll 1 D-20 (x16)
86-90 32-640 ------- Roll 1 D-20 (x32)
91-94 64-1,280 ----- Roll 1 D-20 (x64)
95-97 128-2,560 ---- Roll 1 D-20 (x128)
98-99 256-5,120 ---- Roll 1 D-20 (x256)
00 512-10,240 -- Roll 1 D-20 (x512)
Earthquake: Each present must roll initiative with Earthquake which will have a +10 to +60 (roll 1 D-6 x10) on the initiative roll. If character or creature wins initiative, each separately will find safety from the cave-in.
Falling Star: You must roll this number again to legitimately roll this nature encounter. Otherwise, treat the second roll for what it is.
Flood: You must roll this number again to legitimately roll this nature encounter. Otherwise, treat the second roll for what it is.
Glacier:
Hurricane:
Landslide:
Lightning storm: see: artwork #152
Rainstorm: Massive outside rainstorm.
Sandstorm: Massive outside sandstorm.
Storm: Rain, Sand, Sleet, Snow, etc.
Tornado: This will be outside and will effect the entrance in some way.
Tremor, Underground: This will be outside and will effect the entrance in some way.
Naturu
Single species / breed. Dark-Forest Raptor (bird - humanoid). Evil, powerful vs. 8-12th level creatures.
Ne'Murr
Mer-like:
Ni`Rin (knee - Rin)
Enchanted horse (long white flowing silken hair). This enchanted creature dwells only within the Enchanted Forest.
Nymph
Avian
Naiad (within a water source only)
Woodland
Note: Nymphs are in constant contact with the Jahtha and Jahthein of the seven havens. they don't speak much and are very shy. They hate and fear goblin-kind. Natural abilities: TreeScape: blend into structure of a tree. TreeClimb: Like Aldarian Elves. Summon Organic: random Organic creatures love nymphs. always know and ally themselves with Druid's